PIM- Assessment 3 Individual Reflection

This semester my partners and I made an Ezine – HBANANA, which records the happy moment of every ordinary girl to motivate positive attitudes, healthy and happy lifestyle to the young ladies. Also it inspires and encourages ladies to enjoy their life from the simplest thing.

Before we started this group project, we defined distribution for everyone in the group. And I was a photographer, working closely with editor to write captions and with technician to edit photos by using Photoshop, Illustrator, etc. Because we used Instagram as a platform in our first campaign , where was that uploaded daily with photographs and captions according to the each week topic. During this process, I often used mobile phone to capture the original and happy moment in my daily life. Also, I need to make sure the goal of each post, which is able to attract the audience’s attention and invoke their emotion.

Featherstone (2009) said that now more and more people are watching Internet pod-casts, video clips and pop-ups and listening to music from their cell phones and other mobile devices. Also, media are not just more mobile and work outside the office and home, the new media are also more interactive as cheaper multi-functional devices which are enable to boost the possibilities for creating, recording, editing, storing and archiving media contents, like TV program, movies, music, images, textual data. The mobile media enhance flexibility and integration for people. This is an important reason why we chose Instagram to be the platform in our 1st campaign. As we know, Instagram just allow mobile phone to upload the photos or videos, which highly express the meaning of mobile media theory and it is a popular platform that help us easier to target our audience. So using mobile media is convenient to record the real things happened around us and easy to accessing for any where in our daily life.

However, we didn’t get the results we expected before, we can’t engage with audience effectively. In other words, the spreadability of our project is our weakness, which is “refers to the technical resources that make it easier to circulate some kinds of content than others, the economic structures that support or restrict circulation, the attributes of a media text that might appeal to a community’s motivation for sharing material, and the social networks that link people through the exchange of meaningful bytes” (Jenkins, Ford & Green 2014, p4). This means that media person should use some devices as technical sources to spread our content easier than others, like using computer, mobile phone, also effectively motivate audience to share and exchange the meanings of our materials, to spread the information and problems that we want people to recognize as much as we can. But maybe in this process, we just focuses on the topic about simple girls’ daily life by using one media platform, that’s not enough to spread. Also, this way need to take a long time. So we decided to use Facebook as platform in our second campaign, where the posts will be uploaded daily and linked to our Intstagram according to the weekly specific topic, as well as sharing useful tips of other popular lifestyle page. This way do enhance the spreadability in our media project, from 1 or 2 ‘Likes’ in one post to 4 or 5, also the followers increasing from several person to more than 20. This is not a great improvement, but we also get the confidence from this small progress.

In our group, we collaborative with each other effectively and efficiently. Because everyone has their role to do the group work and we can easier to achieve the consensus which is an essential element in forming a collaborative team (Rees 1993). We clearly know that we are a group, not an individual, so we considered any problems is based on the group benefits when we made every team decision. Also, trusting on each other is important and powerful (Tabaka 2006). We believe that we can solve any problems as a team, for example, we didn’t achieve the goal at the first campaign, but we tried to find the weakness and to explore the better solution to make an another decision. For a collaborative team, information sharing, constant negotiation and participation are the powerful tools for making well-informed, team-driven decision (Tabaka 2006). Thus we had to have meetings many times when we made this project to exchange our ideas effectively, which is a reason of forming a high-performance collaboration.

Compared with the previous work about CMWP, this project runs more professional, just like a real media person collaborating with a group. Because we needs to do a lot of research before we starting a campaign, then constantly analyze and reflect the weakness in this process, to improve and achieve the final goal. Even we didn’t get the ideal influence in our project, but to know how to reflect when we finish one task in the future is the most important. Reflection is a powerful way to make people recognizing the existent problems and modifying it effectively.

 

 

 

 

References

 

Featherstone, M & Yoshimi, S 2009, Ubiquitous media, Sage, Theory, Culture & Society.

 

Jenkins, H, Ford, S, & Green, J 2013, Spreadable Media: Creating Value & Meaning in a Networked Culture, NYU Press, New York, NY.

 

Ree, F 1993, 25 Tips For Teams, San Diego: Pfeiffer & Company.

 

Tabaka, J 2006, Collaboration Explained: Facilitation Skills For Software Project Leaders, Upper Saddle River, NJ: Addison-Wesley.

 

PIM- Individual Reflection

About previous project in CMWP, it was a digital storytelling which was my first time to hear this term and also I did some research on it. Digital storytelling is used to describe a digital media production, which allows people to create a short story, share and record every aspects of their daily lives with digital content, like sounds, images, videos and a short movie (Jay & Doug, 2014). So my group made a digital story video to inspire the people who was probably disappointed in their life to be more confident and positive. So our video style and sound design were bright and lively. After the pre-production, we began to use the camera to record our story by following the storyboard we’ve prepared.

Because I was a First AD in the previous project, this means that I need to assist the director with respect to on-set production details, coordinates and supervises crew and cast activities. So this position was important for me, because I can learn how to be responsible and cooperate with other people in a collaborative team. In addition, I also learned that how to set up and control lighting equipment when we shoot some scenes outside at night. To create light and color effects and sequences was enhance the actor’s performance showed in screen.

When we posted our video through the Facebook and Weibo, maybe around 40-50 people Like it. I know this just a small number, maybe not worth to mention it. But we all tried our best to do this project, even only just one people like it, we still satisfied with our work.

However, previous project still has some problems I need to improve in this new project, such as reaching consensus is a big challenge in a team work. In the previous project, we always wasted much time because we couldn’t agree the ideas with each other. So I did some research about how to build the consensus with team member effectively. While everyone may not get everything they initially wanted, “consensus has been reached when everyone agrees they can live with whatever is proposed after every effort has been made to meet the interests of all stake holding parties.”, Heidi and Brad (2003) suggested. So consensus building is more important in the group work. There is a efficient technique called Quaker Model, which provides a way to structure a decision process that emphasizes listening among group members ( Boundless.com, 2016). This means that listening is the most important thing to build consensus in a group meeting. So in the next project, we will notice this problem, not just express own ideas, we need to listen other people carefully and reflect on own.

About our PIM project in progress, we also intend to use the mobile media theory. Like the ‘mobility’ word says, it not only use the mobile phone to record or tweet some information, but also use other digital devices to do the media projects. We intend to create a public website about the fashion and romantic things that all ordinary girls like, such as cosmetics, clothes, delicious snacks, etc. Using mobile media is convenient to record the real things happened around us and easy to accessing for any where in our daily life. Also, audience can engage their emotion in our project and attract them to concern our theme. So the mobile media theory can be a platform that let us easier to target our audience.

 

 

References

Boundless. “Techniques for Reaching a Group Consensus.” Boundless Management Boundless, 26 May. 2016. Retrieved 16 Mar. 2017 from https://www.boundless.com/management/textbooks/boundless-management-textbook/decision-making-10/managing-group-decision-making-81/techniques-for-reaching-a-group-consensus-391-4738/

Jay, G., Doug, H.(2014). Digital Storytelling for Social Impact. Reviewed from http://elab.athabascau.ca/workshop/digital-storytelling